Parkly - Prototyping & Development Blog

Adam Sandell, Alex Tilly Morina, Marina Radic, Hampus Persson, Louisian Boltner, Hong Quan Odin

Heuristic Evaluation

January 14, 2025

Overview:
The heuristic evaluation was conducted to identify usability issues in the Parkly Prototype. We used five of Nielsen's Usability Heuristics to evaluate the design. Each heuristic is rated on a Likert scale from 1 (poor usability) to 5 (excellent usability).

Evaluation Results:
Definition: The Prototype should provide instant feedback for the user's actions.

Positive Observations:
Example 1: The prototype provides a yellow colored star when a spot is saved , ensuring that the user's action to save the spot was successful.
Example 2: A smaller menu at the bottom of the screen is visible and displaying the relevant information about environmental parking, pressing the "up arrow" brings out a slightly bigger menu making it possible for the user to pay for parking.

Potential Issues:
Paying for parking options can be confusing and not being clear enough on how you actually pay for the parking.
Rating: Student 1 (4)
Rating: Student 2 (4)


Match Between System and the Real World

Definition: The interface should use familiar concepts, language, and conventions.

Positive Observations:
Example 1: The Prototype utilizes universally recognized colors for notifying the user when environmental parking is due , by using red,yellow and green that mimic traffic lights.
Example 2: the prototype also uses universally recognized icons for example , magnifying glass for searching and star for saved places aka favorites.

Potential Issues:
A potential issue that could occur is that new users or inexperienced users of technology could be confused about what the icons do , due to the lack of labels.
Rating: Student 1 (4)
Rating: Student 2 (3)
Recognition Rather Than Recall:
Definition: Minimize memory load by making actions and options visible.

Positive Observations:
Example 1: Much like the match to the real world, we utilized recognizable icons and colors to minimize the user's memory load.
Example 2: The home and settings are located at the bottom of the screen, a feature common in most apps, making navigation intuitive for users.

Potential Issues:
Like stated in "Match Between System and the Real World," the lack of labels on the icons could be confusing for some users.
Rating: Student 1 (4)
Rating: Student 2 (3)

Flexibility and Efficiency of Use:
Definition: The system should cater to both novice and experienced users.

Positive Observations:
Example 1: Experienced users who have created accounts can utilize tools such as saved parking, favorites, and navigation shortcuts using the pin icon.
Example 2: Allowing users to use Parkly without signing up caters to inexperienced users, enabling them to get started quickly and reducing hesitation.
Example 3: Registered users have the option to use shortcuts and favorites, offering more control and customization, thereby enhancing the app's efficiency.

Potential Issues:
Experienced users might expect more advanced features when registered.
Rating: Student 1 (4)
Rating: Student 2 (4)

Aesthetic and Minimalist Design:
Definition: The interface should avoid unnecessary elements and focus on essential features.

Positive Observations:
Example 1: Our design uses a single map-based interface to reduce clutter and allow users to focus on the primary task of finding parking.
Example 2: Icons are used to eliminate complex and crowded menus, making the interface visually clean and straightforward.
Example 3: By eliminating the need to register to use the app, we allow users to access the prototype's core purpose—finding parking.

Potential Issues:
The minimalistic approach could be too simplistic for users who expect more advanced features after registering.
Rating: Student 1 (4)
Rating: Student 2 (4)

Think-Aloud Protocol

January 14, 2025

Overview:
The think-aloud protocol involved observing one participant performing tasks while verbalizing their thoughts. When conducting the think-aloud evaluation, the only instructions given to the user were what the app was for, and then they were allowed to navigate the app intuitively. After this, the evaluation focused on the following tasks:
[Task 1]: Describe the task, e.g., "Navigate to your current location using the pin icon."
[Task 2]: Describe the task, e.g., "Save a favorite parking spot."
[Task 3]: Describe the task, e.g., "Access the menu to explore payment options."

Participant 1:
What Worked:
The participant found that the app's design was simple to use and that it was good that the app had a certain focus.

What Didn't Work:
What wasn't the most clear in the app was what some of the logos had as a function. For example, the arrow in the payment box, which is a GPS to the location that has available parking.

Recommendations:
Recommendation that we got was that we could have a confirmation box when you save a favorite place. And that you could go to your settings as well to register your car.


Participant 2:
What Worked:
The participant said that the placement of the navigation bar, where we can see the pin, favorite places, car, and search box placed on the map, was good. Since it would be too much information in the lower part of the app.

What Didn't Work:
The participant felt that it wasn't clear that the home button would take you back to the map. They assumed it would give a different layout, like login.

Recommendations:
Would like to have the ability to move around on the map to see the nearby area. Since it's not always that you know the specific street name.

Participant 3:
What Worked:
Was easy to use and nice that different colors appeared when they were standing on a street.

What Didn't Work:
The participant felt that they would want the navigation box with the various logos to be on the bottom because it's what Google Maps has.

Recommendations:
Would like a menu where your saved cars appear.

Summary of Findings

January 14, 2025

Strengths:
The strengths of the findings from our evaluation are that the design is simple and has a main focus.
It was easy to navigate overall.
The pin needle logo was easy to understand, and it was good that the colors changed depending on the status of the environmental parking.

Weaknesses:
Some weaknesses that our prototype has shown include that it doesn't quite act like a real app would. For example, the map wasn't interactive or movable. In a real application, this would function properly.
The logos were easier to understand when given a task, not just by looking at the app and acting intuitively.

Recommendations for Improvement:
Our prototype had a car logo. Some of the participants felt that we could have a menu or a headline pop up, saying "My car."
The arrow in the payment/information box could be looked into further so that it's clear for the user that you can get directions with the GPS navigation.

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